The values that the state will return.
Get the entire internal state of a generator
Number of draws left in the object before we run out of state to replay
Generate a single random number on the interval [0, 1], updating whatever internal state the generator uses.
Set the seed of the generator; most generators should support this but RngStateBuiltin does not, and a cryptographically secure generator also may not.
Replace the entire internal state of a generator
Generated using TypeDoc
A non-random random number state, where the stream is replayed from some set of provided numbers. Typically created from replay, in which case generating more draws from the original source will increase the number available in the replayable state.